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Load image into Gallery viewer, Dungeons and Dragons: Wrath of Ashardalon
  • Load image into Gallery viewer, Dungeons and Dragons: Wrath of Ashardalon
Vendor
Wizards of the Coast

Dungeons and Dragons: Wrath of Ashardalon

4.6
Regular price
€126,00
Sale price
€126,00
Regular price
€208,00
Sold out
Unit price
per 
Save 39% (€82,00)
Error You can't add more than 500 quantity.

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Description

  • A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava.
  • A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!
  • Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.

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Customer Reviews

Fun game with great minis for your D&D campaignThis was the first of the D&D board games that I bought and since then I have also purchased Castle Ravenloft. Like all the Dungeon and Dragons board games they use the same game mechanics and play system. I bought my first box set for the minis figuring that if I played the game that was a bonus. I played this game with my son (age 7) and daughter (age 17) and we all had a blast. My son really enjoys these games and we play them about once a week.The game plays with a simplified D&D combat mechanic using only one 20 sided dice. I watch the YouTube Watch It Played video prior to playing so it was pretty easy to pick up and play. I found that even with the game rules you may still need to make some small "home rules" for specific events and how you read the rules. The plan is on evening when my home group is supposed to get together but we are missing a couple players we may play this game instead.The minis are pretty good. They are decent quality especially when you think about the fact you are paying about $1/mini and you get 2 large and 1 huge mini. I use these in the two D&D games that I run.Overall a great purchase for just the minis but I am finding that I am also really enjoying playing the game with my kids and hope it will serve a gateway to my son playing D&D in the future. (My daughter already plays) 5This is a great game. If you don't feel like reading the ...This is a great game. If you don't feel like reading the instructions you can Watch it Played on YouTube. I decided to paint the miniatures which was also a lot of fun. I am thinking of buying the other DnD games to go with this one. 5Great box of minis for the price!I haven't actually played the game, I bought it just for the minis, so this review pertains to the minis only...They are very nice, and you get a lot of them for the price:1 red dragon1 otyugh (big tentacle guy in back)1 rage drake1 gauth (like a small beholder)3 bears3 gibbering mouthers (blob monsters)3 grell (brain monsters)3 kobold warriors1 larger kobold warrior3 devil warriors3 cultists3 orc archers3 orc warriors1 orc shaman3 duergar (dark dwarf) guards1 duergar captain3 snakes1 female dwarf fighter1 female elf paladin1 male human cleric1 male dragonborn wizard (could probably pass as female)1 male half-orc rogue 5D&D Lite For Those With Limited TimeWho am I:Middle aged married guy who loves Sci fi, video games and fantasy novels. Used to play D&D and then AD&D around twenty years ago. Haven't been involved with any serious groups since then so I have no experience with any editions of D&D that cause such a rift in the community. This means that I am not hopelessly in love with any specific Edition of D&D.-Note for various D&D Edition FanGirls and FanBoys- If you are a 4th Edition Hater and can't get past that, you most likely will not enjoy these games as they are based, in general, on the 4th Edition rule set. If you don't know what that statement means, or if you are capable of enjoying what each Edition has to offer, you should have no problems.Why I love the D&D Adventure Systems:Castle Ravenloft(CR), Wrath of Ashardalon(WoA) and Legend of Drizzt(LoD): They work as a stand alone product and offer a dungeon crawling, limited leveling, monster slaying experience with no previous knowledge of how D&D works. And all in sessions that can be finished in an hour or two. The minimal time commitment involved is fantastic.Or, if you find yourself filled with nostalgia and desire a fuller, longer campaign with further leveling options or new characters, these games can be tweaked to allow for that. Especially with some of the user created content online, the photoshop templates on boardgamegeek.com in particular are wonderful. Also this [....]address has a plethora of new content. The extra leveling options are definitely my favorite. The truth is that I screamed in happiness when I ran across them. I sounded like a ten year old girl getting a pony. A unicorn pony. with wings. A Unicorn Pegasus Pony that appeared in a shimmer of rainbow colors. And now I am deeply ashamed...........*sigh* I am such a nerd.The game system totally allows for expandability in many ways. It's kind of a gateway drug for D&D honestly. I find myself consistently wanting just a bit more of the actual RPG experience. We tweak the game a bit and suddenly our experience is just a bit fuller and more satisfying. Not nearly as detailed and time intensive as an actual D&D or Pathfinder game though. Such a great balance for us.They don't have to be expanded upon though, to be immensely enjoyable. Any of the three games are enough in and of themselves to be hugely gratifying and offer much re-playability. The expandability is just something that makes them extra cool and versatile in my opinion.All three systems use totally interchangeable materials. Some of the cards may be context sensitive and not seem to fit in a particular environment but other than that you can use everything in each of the games. This provides Awesomeness Bonus of +2.The map tiles and figurines both are an unbeatable value and can be easily incorporated into a "real" D&D session.Everything in the box, other than the manuals, is of superb quality. The figurines alone would easily cost you double what you pay for the set here. And if you paint figurines, which I do, you will have just gained around forty new minis to paint. Joy in and of itself there.Possible Cons:I saw in the review for one of the three games that some dude was just totally disgusted with how these games "punish" the players for almost every activity they engage in. The guy was totally a Hater. However, he wasn't necessarily wrong. The game does seem to be constantly throwing things at you that often don't feel fair. Notably, the Encounter cards. Which brings me to the next con and a solution to the "punishment" issue....The instruction manual will not answer every question that will come up. It is left up to the players to decide how certain things should work. Which is how a "real" D&D game works. Your group plays the game the way they want to play it. If you simply cannot function without every rule spelled out for you, this may be a problem. Otherwise you'll be fine. And in terms of rule tweaking and the punishment issue- we decided to change how often we draw encounter cards as well as a couple other minor aspects of the game. This has served to make our sessions a lot more fun. Don't be afraid to tweak the rules in order to play the game how you want to play it.The manuals are pretty cheaply put together. They may not hold up well to use by younger players or spilled drinks. I took ours apart and put the pages in plastic binder inserts. We now have all the material for all the games in a single, sturdy, custom decorated notebook. Which is awesome btw. (Disclaimer for claim of awesomeness: I created the custom artwork:)Space. With all the cards and map tiles and bags of monsters and tokens that get used in a typical session, you may find you need a bit more space than an average board game. All of the aforementioned items can quickly end up being a mess. As a solution we have everything securely contained in varying sizes of ziplock bags. Including the map tiles in a 1 Gallon size bag. Perfect for storage and during play.There is no actual role playing or in town scenarios. If you want to get into a brawl over the serving wench's honor at The Yawning Portal Inn in the city of Waterdeep, then you should just find a gaming group and play Pathfinder or D&D(any Edition). Or perhaps, after stumbling into a gathering of Dirty Orcs in the Gloomy Forest of Gloom and Terror, you want to attempt to use an illusion to convince them you are a deity and sell them into slavery in the Land of Thay. As opposed to just killing them. Again, just go find a full-on game of D&D. These systems can be worked to allow for things like that to some degree, but they aren't designed to be open world or allow for anything other than a dungeon crawl with combat and a final, combat based, objective.So:If you want "real" D&D, then you may be more satisfied finding a group and getting involved.If you want a game that allows you to engage in D20 based combat, with figurines, that represent a character with minimal leveling capacity. And that can be played by anyone. These systems may be just the thing for you.Also of note: The Dungeon Command games have interchangeable map tiles, monster cards and figurines that can be used seamlessly with the Adventure Systems. I love this as it ads even more expansion options. 5The best among the D&D boardgamesLoads of fun. If you've played any of the other D&D boardgames, this is more of the same. This set (Wrath of Ashardalon), in my opinion, is the most well-rounded among them all. It includes gold tokens which you can spend on buying treasures between adventures, a balanced set of heroes with memorable and unique abilities without being overpowered so as to make the game too easy, and the most relatable setting.For those of you who haven't played the other boardgames, you don't have to own them all. Each one is a standalone game, but the rules, board pieces, cards, and characters are all interchangeable with each other. This game is a dungeon crawl, where each turn you explore a new room of the dungeon and deal with the things you find there - be it a monster, a trap, an encounter, or any/all of the above.It's fully co-operative; there is no need for one player to be a dungeon master who plays by different rules from the others and acts as the "villain," so you can even play this game solo if you really wanted to. The "AI" or rules for each of the monsters that you encounter in the game is determined by its card, so you don't have to worry about making people feel like they're being singled out (i.e. this game won't break friendships unlike Risk or Monopoly).It's very approachable and you don't have to have ever played a game of Dungeons and Dragons to understand or even appreciate it. On the other hand, this could actually be a great way to introduce people to D&D if you're so inclined, as the rules are distilled and simplified versions of the actual tabletop roleplaying game.A typical round of play, including set-up and pack-up, could last anywhere between 45 minutes to 2 hours on the extreme end. 5This game is fun.I have always been trying to get my wife into DND. It will never happen. I've accepted this. But she absolutely adores board games. And when I found there were games out there that combined this I started doing research. I Found wrath was the best at the generic experience. It had Dungeons....And it had Dragons! So I bought it, I'd recently tried playing Stuffed Fables and She didn't like the slow pace of that game, and I thought time to bring out "Wrath of Arshardalon" I was not disappointed. We have played this till the wee hours of the morning and are now using the board game pieces to make a couple of our own scenarios (I'm waiting for Drizzt and Ravenloft to arrive now). 5Good quality, extreamly challengingThis is a standalone D&D themed board game that you can play with 1 to 5 players. Yes, that means you can play the game by yourself, and I recommend doing so the first time you play so that you can get a handle of the rules and be in a better position to help others in the future. This single player aspect is actually what drew me towards this game. I love D&D, and I love board games, but my wife only occasionally plays games. So this was something I could play on my own. However, I was a bit disappointed that in the scenario booklet that comes with the game there is only a single scenario for 1 player. All of the others say you need at least two people. Bummer.That aside, the tiles and cards are all excellent quality and I have confidence that they'll hold up well. I was truly impressed with this. Conversely, I was a bit disappointed in the figures. They're made of a soft plastic which is fine for the more solid figures, but doesn't work so well with things like swords that end up being really flimsy and bent in odd angles. They're not poorly made, I'm just not sure the soft plastic is a better choice over a hard plastic.The game itself is extremely challenging. And I mean *really* hard. I'm sure there are harder games out there, but this is by far the most challenging board game I have ever played. Every single turn you are under attack, there is never any rest. More often than not, you will be under attack from two different sources *every* turn in the form of a monster and an encounter card. Each monster you kill gives you experience which you can 'spend' to counter the encounter cards, but you need 5 exp to do so and monsters give 1-3 exp each and generally take at least 2 turns to kill each and that's if you hit both turns. So, you can counter 1 encounter card every 4+ turns (usually more like 6) however, you also need 5 exp to 'level up' your characters which you can only do if you roll a 20 or get a special treasure card.My family all found the challenge of this game to be just too much. As an example if you're playing a cleric, who in D&D wears heavy armor and usually a shield, has an AC of 16. Well, most enemies have a +7 to +11 to their attack. That means they have a 60-80% chance of hitting you, and many enemies cause a 'dazed' or 'poisoned' trait to also be added. You don't even want to know about weaker armored units. Numerous encounters and enemies will also do damage even if they do miss (just less than if they hit). Because of these insanely high chances your characters are pretty much *always* loosing health. If even a single hero dies, it's game over. We haven't been able to win a single game yet. Clearly something isn't 'clicking' with anyone of us on just how to win at this game, but the result is that none of us enjoy playing the game and it's now collecting dust.I can only recommend this game to people who enjoy a tough challenge and want every scenario they play to be a nail biting experience. 3From board game, to potential campaign, to an affordable collection of minis; just too much to love about itWhen I think of dungeons and dragons ... I imagine Dungeons AND Dragons, which is exactly what this is. You fight the biggest, meanest, most voracious Dragon the demigod Ashardalon in his dungeon. There is no Dungeon Master, just players getting together for an express D20 getaway. Are there other games? YeahPerhaps they are more detailed? YupDeeper? IndeedBut I had a blast with a game that to me can be lighthearted and quick or (with a little imagination) an in depth full on DnD experience with many steps in between with the more characteristic features of the grandady of all RPGs.I absolutely love it. This reminds me of the game called Dungeon that made many a happy afternoon when the NES was the hot thing in the market and dinosaurs ruled the earth.Figures are very well made, as are all the other assets... Fully compatible with normal DnDCheck let's plays to see if the game style is your kinda thing; some hate it so check it and judge that aspect on its own merit. But even if you thought the game sucked... You can switch it up, with a little bit of imagination (or a good ol google search) you can turn it into a 4th edition campaign or roll your own for 3.5/pathfinder (personal preference), 5 or ... even original DnD type of game.Even if you still think it's a junk game (I disagree, but it's a common statement and everyone is free to have their own opinion) then ... you have a very low cost alternative to get great minisThe point is, I see many reasons to love it. Either as a whole or subset worthy of nothing short of 5 stars. See videos and make up your own mind, and let the good times roll (d20) 5Buyer's remorseThis game just isn't for me, and I'm sad that I paid so much money for it. The reviews for it were all good and I was hoping for a sort of "D&D Lite" sort of board game I could use to introduce my friends to D&D. However, in true 4th edition fashion, the game is very complicated and not very fun. I was expecting based on the descriptions and stuff that it'd be somewhat like a mix between D&D and Betrayal at House on the Hill, but there's just too much fighting, and the game itself is really really hard.Oh well. At least it came with some great miniatures I can use in other games. 2Good deal for the minis, the actual game is pretty dull.I'm assuming many people are buying this for the miniatures like I did. On that front it is quite a good deal. You get enough nice cardboard tiles to make some simple dungeons with. The miniatures were mostly in good shape, the moulds used are detailed and the monster variety is good. Some of the bases on the the bigger models seemed a little bent. If you are planning on painting these, you were probably already planning on putting new bases on anyway.As for the actual game itself, I don't know. I tried playing the single player scenario and the book and it seemed incredibly simple and boring to me. The 4th Ed. D&D rules have been stripped down so much that this is D&D in name and flavour only really. The huge blocks of cards that come with the game, aren't really that attractive and it would take some heavy modifying to get them to where they were usable in an actual game of D&D.For 50 bucks I got a nice stack of dungeon tiles and big bag of around 40 miniatures. Overall I'm pleased and I've decided to purchase Ravenloft now too. The game itself is boring and simplistic but might be enjoyable to play with kids who aren't yet old enough to handle the full D&D rules. 4
Dungeons and Dragons: Wrath of Ashardalon

Dungeons and Dragons: Wrath of Ashardalon

4.6
Error You can't add more than 500 quantity.
Regular price
€126,00
Sale price
€126,00
Regular price
€208,00
Sold out
Unit price
per 
Save 39% (€82,00)