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Load image into Gallery viewer, Friedrich Anniversay Edition Boardgame
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Vendor
Rio Grande Games

Friedrich Anniversay Edition Boardgame

5.0
Regular price
€113,00
Sale price
€113,00
Regular price
€186,00
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Unit price
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Save 39% (€73,00)
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  • 14 Days Returns

Description

  • 11 wooden Supply Trains ,24 names Labels of historical figures
  • 1 wooden Game Turn Marker , 18 Cards of Fate
  • 200 Tactical Cards , 2 Playing Aids Cards
  • 1 Map of Old Europe (22x33"), 1 Set of Rules
  • 5 Army Sheets , 1 Sheet of Fate

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Customer Reviews

A Wonderful Light WargameRio Grande Games' "Friedrich" is a great game that puts players in the midst of Europe's Seven Years' War. One player takes on the role of Fredrich der Grosse, Prussia's enlightenment monarch, as he battles his neighbors in an increasingly desperate struggle. The other three players take on the roles of Russia (& Sweden), Austria (& the Holy Roman Empire), and France. The four players do not battle each other, however. Instead, Prussia must battle a war on three fronts (four, if you count Sweden), as Russia, France, and Austria close in. Though they all battle Prussia, they do not work together. The player to conquer the most Prussian victory cities wins the game, or if Friedrich can hold out long enough, he wins.Players place several armies (wooden disks) upon a beautiful map of central Europe. Also, players place wooden cubes that act as their armies' supply trains. If ever an army leaves its home territory it can never been too many spaces away from its supply train, lest it suffer the consequences. Each player keeps track of each of his armies' strength by writing on a paper (supplied by the game), though each has certain limitations. On their respective turns players move and give battle, attempting to conquer victory cities. Battle ensues when opposing armies come to close to each other. Each player will hold a number of cards, dealt at the beginning of each turn, resembling regular playing cards (playing cards came into vogue during the enlightenment). Each side reveals their army's strength, then the weaker may play a card for its numerical value, added to the army's strength. The weakest player may then play a card, and so on, until one side or the other is out of cards to play. What further limits your card playing options is the "terrain," a grid system on the board divides grids into hearts, diamonds, clubs, and spades. You can only play cards from the space your army occupies. It's a simple but incredibly tense combat system that results in very fun game play.Playing as Friedrich is really really challenging, as you go from the most armies and resources early in the game to scraping for anything that will help as your enemies close the ring around you. Just like the real Friedrich der Grosse, you will be praying for a miracle. They are provided in the destiny deck, which comes into play a few turns into the game. A destiny card is drawn which can dramatically alter the game, such as forcing some of Prussia's enemies to quit the war. This simulates events like the death of Russia's Czarina Elizabeth, and the elevation of Czar Peter III, who called off the war against Friedrich.While certainly not a conventional wargame, there is enough strategy and engagement with the historical period to convince most wargamers that Fredrich is a lot fun, and players new to wargaming will really take to it. Another plus is the fascinating history that you will learn every time you play. The card mechanics and diceless combat make Friedrich a thrilling game from start to finish, and I highly recommend it. 5Excellent GameI'm not really a big wargamer. I enjoy chess and risk quite a lot though. Recently I was looking for something like risk and I stumbled upon Friedrich. I have to say this is hands down one of the coolest games there is.I'm not going to go into all the game mechanics, the Friedrich website has already done a much better job than I can do on their website... [...]But I will give you my thoughts on the game.I felt like this game combined all the best elements of chess, risk and stratego along with a little bit of an element of the card game war. All this set in the Seven Years War and that equals a win for me. The thing that makes this game work is the utter simplicity of the system. You don't get bogged down in rules, yet I feel it simulates the seven years war very well and has a strategic element that is awesome. The game does take some time, 3-5 hrs, but for us we really didn't notice the time go by. And a player can go from playing a large power to a smaller power at the end of the game. But this is a simulation of the seven years war and both Russia and France pulled out of the war in the blink of an eye due to various reasons and you can still win as a small power.So all in all if your looking for a new 3-4 player wargame/boardgame and if your a lover of 18th century history/Frederick the Great. I highly recommend you pick up a copy. 5Not your typical war gameFun game with high quality components. Rules are less around 8 pages long and easy to learn but hard to master. I highly recommend watching the YouTube videos on how to play each country. The only downside is that it takes over three hours to play. 5Innovative and OriginalFriedrich is a three to four player war game simulating the Seven Years War in Central Europe that can take anywhere from two to over five hours to complete (listed playing time is 3.5 hours). The game focuses on Fredrick the Great of Prussia in his attempt to stave off the onslaught of the allied coalition of Austria-Hungary, Russia, and France. The coalition players win by capturing and holding all of their objectives while the Prussian player can either win by capturing his objectives ( a rare gambit strategy) or holding off until the cards of fate eliminate the coalition. Friedrich is an asymmetrical and elegant one-of-a-kind game that features many innovative and original mechanics by a gifted game designer, Richard Sivel.I have heard people compare this to a euro style war game or a hybrid euro/war game, but that is not that case; Friedrich is unequivocally a war game. However, this game is underrated by the war game demographic since it lacks many of the traditional war game mechanics/features such as zones of control, terrain effects, hexes, command and control functions, etc. Furthermore, combat resolution and supply are abstracted into simple mechanics, which though innovative are certainly not traditional or orthodox for war games. For these reasons, Friedrich is a war game that does not get much love from war gamers. On the other hand, its elegant design, refreshingly original mechanics, along with beautiful map and components should appeal to non-war gamers.Positive features:- Innovative and simple combat resolution mechanic. The map is divided into quadrants/grids that have one of the four card suits associated with them (clubs, diamonds, spades, hearts). To conduct combat, players must use tactical cards that match the suit of the corresponding quadrant/grid in which combat takes place. This leads to interesting situations and gives the game a poker-style feel. Players are constantly trying to deduce which suit their opponent is weakest in order to exploit their own strengths. This leads to bluffing and places a high emphasis on maneuvering. Players should refuse to give battle in quadrants in which they have few suited TC cards and will instead attempt to maneuver into those quadrants in which they are the strongest.- Asymmetry: Each member of the coalition, Austria, France, and Russia are allied and cannot attack one another, however there can only be one winner in the game. Facing the coalition, the Prussian player will need to employ frantic and daring feats of maneuver to juggle a three front war. Though outnumbered, the Prussian player draws the most TC per turn, and as the game progresses this advantage becomes more powerful as the game progresses. So in the early game, Prussia will be trying to disrupt and delay knowing the longer he lasts the better chances of winning he has and in an attritional war stands benefits the most from a long, drawn out game. Conversely, the coalition players must press the assault early in the game and would be most effective if they coordinated attacks against Frederick in sectors that have similar suits, but this rarely happens since they are competing against one another as well.- Point to point movement map and rules of supply place great emphasis on maneuvering. When in non-home territory, players must be cognizant of their defenseless supply trains that move slower than their armies do. Since the defending player needs no supply in their home territory, they are free to maneuver quickly and aggressively, while on the other hand the attacking player will be hampered by a slow supply train that can bog down the offensive. Players will spend a lot of time trying to maneuver their armies in such a way to protect their own supply trains while threating those of their opponents. Also, the Prussian player can use enclaves, such as the Halle outpost, to conduct spoiling attacks into the Austrian and French rear.- The poker elements. Players can only guess at what suits of card their opponent is holding. With this imperfect information, a player might need to bluff by attempting to give battle in quadrants in which they are weak, a good player will begin to recognize when their opponent is bluffing. Players can allocate one to eight armies per general but the amount of armies allocated to each general is kept secret. Therefore, players will not know how many armies their opponent might be contesting them with in any given region until they give battle.- Excellent components. Even professional cartographers will give this map the seal of approval. The subdued colors, excellent use of fonts, and a unique map projection capture the period style feel of the era. The custom cards, wooden playing pieces, and clear, easy to understand rules are nice features that will please anyone who purchases this game.Drawbacks:- The full breadth of the game's design only shines with four players. With three, the balance of the game is not as delicate, so you will need four players to appreciate all the aspects of the asymmetrical brilliance of Friedrich.- There needs to be a good Prussian player for the game to work. As the pivotal role in the game, without a good Prussian player the game will be over soon.- The game can last anywhere from 2 - 5+ hours. If longer games are a drawback for you, then this is something to consider.- If the coalition players stack more than 2 generals together, it can be very difficult for the Prussian player to overcome that could lead to unbalanced play. Mr. Sivel addressed this issue in Maria, by setting the stacking limit to two.- Some players will not enjoy the elimination mechanic. At a certain point in the game, players start drawing an event card at the end of every turn which can lead to either France or Russia withdrawing from the war resulting in that controlling player's elimination. This mechanic was designed for the Prussian player's benefit. Since it is very difficult for the Frederick to capture all of his objectives and defend his territory at the same time, the most realistic option is to hold out long enough for the French and Russian players to withdraw from the war at which point the game is over and Prussia will win. For some, this mechanic could break the game for them since they can be eliminated very early due to a poor draw from the event card stack. However, I believe this just makes the game even better, since it forces the Russian and French players to be aggressive knowing they are racing against the clock.- Elements of luck. Every round, players draw TC for combat, reinforcements, and mobilizing new armies. Players can easily be the victims of probability here, low card draws or not enough cards in certain suits at crucial times of the game can be frustrating and unfortunate. However, a good player can mitigate poor hand draws in this game and can improvise through bluffing, feinting, and superior play. I have seen games where the Prussian player won several potential game-changing battles merely through bluffing and intimidating his opponent into taking a small defeat as opposed to pressing an attack that would have succeeded.- The majority of the game takes place on the periphery of the map leaving a large and relatively unused middle section. Mr. Sivel addresses this inefficient use of space in the game map in Maria. 5Excellent product. The game is an accurate representation of the problems Frederick II faced during the Seven Years War.I use the game in conjunction with my war games figures to conduct a campaign. Primarily the Friedrich game simulates the decision process during the Seven Years War 5Best War-Strategy Game Ever!Besides anyone who's interest in Frederick the Great aka "Fritz" who has an interest in the Seven Years War (what British and Americans call The French-Indian War), you should seriously buy this game. 5
Friedrich Anniversay Edition Boardgame

Friedrich Anniversay Edition Boardgame

5.0
Error You can't add more than 500 quantity.
Regular price
€113,00
Sale price
€113,00
Regular price
€186,00
Sold out
Unit price
per 
Save 39% (€73,00)