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Load image into Gallery viewer, Looney Labs Chrononauts
Load image into Gallery viewer, Looney Labs Chrononauts
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Load image into Gallery viewer, Looney Labs Chrononauts
Load image into Gallery viewer, Looney Labs Chrononauts
  • Load image into Gallery viewer, Looney Labs Chrononauts
  • Load image into Gallery viewer, Looney Labs Chrononauts
  • Load image into Gallery viewer, Looney Labs Chrononauts
  • Load image into Gallery viewer, Looney Labs Chrononauts
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Vendor
Looney Labs

Looney Labs Chrononauts

4.3
Regular price
€51,00
Sale price
€51,00
Regular price
€84,00
Sold out
Unit price
per 
Save 39% (€33,00)
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  • Tracked Shipping on All Orders
  • 14 Days Returns

Description

  • 1 to 6 player game
  • 20-45 minute game
  • Science fiction theme
  • Ever changing card game
  • Avoid paradox

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Customer Reviews

great filler game between meatier gamesthis is a great filler. You play a time traveler attempting to be the first to get home. There are three ways to win- collect specific artifacts, have ten cards in hand at the end of your turn, or meet specific timeline requirements. The third option is the core of the game. There are 32 time cards arrayed in a grid on the table. Each card represents a year. Some years can be directly modified by playing cards in your hand. These are called Linchpin cards. Flipping a Linchpin results in a change in history. What happens if Lincoln isn't assassinated? Or the Challenger never blew up? Each change in history has a ripple effect. Events in future years can be changes, creating paradoxes in time. These paradoxes can be "patched" with different events which the players can try to use to get home.If you like lots of card interaction, fun mechanics, and a game that takes about 15-20 minutes to play, this is a great choice. 5Fun family game with an interesting theme.Played the original release and loved it. During a recent conversation, Chronoauts came up and I decided I should finally make it part of my game collection. This is a fun game with a pretty simple mechanic that allows new players the ability to jump right in. It can get a little repetitive if you play multiple games back to back with the same group of people. Overall though, everyone I've taught it to has liked it. 5Fantastic Exercise for Your Brain!Fascinating game that really gives your brain a workout. There's always at least three different ways for you to win and you have to balance all three goals with different strategies. What's the most fun are the alternate histories you create along the way. For example, one time traveler identity has no goals past the year 1950, so he doesn't really care if the intelligent cockroaches from a million years in the future cause a World War Three in 1962 that creates the radioactive environment that eventually spawns their race. Or there's the the hippie driving a time-travelog VW who accidentally wins because she picks up so many odd artifacts (like a live dinosaur, the videotape of the beginning of the universe and the piece of German chocolate cake that was the hit of the 1938 Worlds Fair in Warsaw) along her travels that she wins by sheer quantity of items. It's possible to play a solitaire game (different from the one described in the rules and exactly like the multi-player version) if you're comfortable with playing back and forth among many identities. However, the first game or two you play with others should be more of a cooperative experience as you all figure out the rules. I've found that a TV tray table is the perfect size to hold the timeline cards (four rows of eight cards each), but if you combine this game with the American Revolution Chrononauts, you'll need most of a dining room table to hold all the cards. You'll also need a bigger box to hold all the cards -- as it is, you can fit in the two expansion packs ("the Gore Years" and "Los Identities") into this one's box, but just barely. Web site is good for support, though some of the postings are a bit dated. 5Awesome Time Travel gameThis is perhaps the best time travel game in existence. In this game, you are a Time Traveler, with a Secret Mission, a Secret Identity, and a very important job to do: Paradox Repair. You can win by fixing enough Paradoxes, gathering up the three rare and amazing Artifacts listed on your Mission card, or adjusting history in the three ways necessary to allow your character to return to the alternate reality from which he or she originally came. The constant changing of history is tracked by a special layout of 32 cards, called the TimeLine, which functions rather like a gameboard. The three ways to win provide for several different plotlines and layers of action, but you can also split the game up into two less complicated games: Solonauts (The Solitaire Game of Changing History) and Artifaxx (The Fluxx-style Game of Collecting Amazing Stuff).Game play is solid, with a lot of replayability. This game is actually copyrighted! Perhaps one of the best features of this award-winning game is that it's made in America.On the website, http://www.looneylabs.com/games/chrononauts, Andy Looney, the creator, has written an interesting article called "Mysteries of the TimeLine" in which he explains how and why the timeline cards interact with each other. There's even lesson plans on how to use Chrononauts in the classroom written by an actual teacher.If you're into time travel games, Chrononauts is a must have. 5Fun game, simple rules - worth a Saturday afternoon"Chrononauts" is another card game by the creators of "Fluxx." The general premise is that you're a time traveler from an alternate timeline (not the history we know, but some alternate history) who has to return home.You play on an 8 x 4 grid of cards that represents the "timeline." Each card in the grid shows a historical event like the JFK assassination or the Lincoln assassination. As the game progresses, players play cards that "alter" the timeline - for example, if JFK was just injured, but wasn't actually assassinated, that would have a ripple effect on events further down the timeline and might create paradoxes.While the timeline is getting altered, players can also play "artifacts" which represent the player visiting a given point of history and stealing something historically significant, like the Mona Lisa.You can win the game by either changing the timeline to match the alternate history you come from or by retrieving a specific target set of artifacts. Everyone loses if too many paradoxes are created in the timeline.The game takes a little bit to get into because, while the rules are simple, it's not immediately clear how the timeline "ripple effects" work. You'll figure it out soon enough by playing the game, but it might take a few turns before it truly clicks. It might be good to play the first game with everyone just showing their cards to the group so folks can help each other through. Once you figure it out, start over and play "for real."The educational aspect of this game is in the historical timeline. If you've got people unfamiliar with some of the events or why changing this event might alter the course of history and affect that event, it can bring up some interesting conversation. For kids, it might get them interested in finding out more about those events. That said, it isn't a history lesson itself - there's not, like, a bunch of details about the events, just general chronology.Once you figure out the gameplay and the strategy, it gets to be a pretty competitive and fun game. It's easy to set up and doesn't take a ton of room. The product description says it takes 20 - 45 minutes to play, but the first time through it took closer to an hour because we were working through all the ins-and-outs of play. I think you could probably get it close to the 40 minute range, but unless cards fell exactly right, I don't know that I'd count on a 20 minute game. 4Time Traveling Card Game!I looooove this game and I am officially the proud owner of it!!! There is a solitaire version of the game, but I really enjoy playing this with friends. It takes about a game or two to figure out, but the set-up is easy and the game proceeds pretty quick. 10/10 would recommend if you love twisting US history and want to pretend to be a time-traveler. :) 5This is a great little filler gameThis is a great little filler game, and I love the humorous touches. It uses the same simple mechanic as Fluxx (draw 1, play 1) but thematically it's totally different. You play as a time traveler from an alternate timeline who's trying to get home. To that end, you have an ID card that tells who you are, what changes you need to make to get back to your timeline, and a little bit of backstory. Getting home is only one way to win, though. You can also complete your mission (shown on a separate Mission card), which is done by having the right Artifact cards on the table in front of you, similar to how Keepers work in Fluxx. Or you can win by having 10 cards in your hand. The timeline cards serve as your game board, laid out in the same order every time you play. You can play certain cards to flip a purple Linchpin card. Doing so alters the event described on the card, and also has a ripple effect, making it so you also have to flip over specified blue Ripplepoint cards, creating Paradoxes. Paradoxes are very very bad, as having 13 of them means everyone loses, but luckily you can play Patch cards to patch up the timeline with alternate versions of those events. One of my favorite things about the game is how the Artifacts often have little jokes or nods to certain time travel movies, like the Sports Almanac from the Future, a clear nod to Back to the Future Part II. I own 5 different versions of Fluxx, and I love them all, and they're great to break out at parties and other social gatherings because of how fast and simply they play. However, I like Chrononauts better than Fluxx, both thematically and in terms of gameplay. Where Fluxx is the Calvinball of card games, Chrononauts takes what's great about Fluxx and refines it by making it actually adhere to a solid set of rules, yet somehow it still feels like a Fluxx game and conveys that same sense of fun. 5Great game! Wish my friends agreed!Though it takes a play or two to actually figure out how the game works, it's super fun. Definitely better for smaller groups; more than four players tends to make it go long. I prefer it one on one. Much easier to keep track of what's going on.Also much harder to acquire more than two people willing to actually play the game after the first go. It's an investment! Play a few rounds and it does actually become fun! You just have to figure out how it works! Fight through the initial confusion! 5A solid and fun gameChrononauts is my favorite game. It has a simple draw-one-play-one mechanic. It's very easy to learn, especially for new players. But there's surprising depth and complexity to the games strategy.The premise of the game is that you are a time traveler trying to get back to their home timeline. You must change the course of historical events to cause ripple effects throughout time, all while collecting artifacts from the past and future and while trying to maintain the integrity of the space time continuum. The game is silly, challenging, funny and satisfying. I learn new historical facts every time I play. The flavor text and art is fantastic! The game plays 6 (or more if you really want) players, but is really optimal around 5. Average games take about 20 minutes, but occasionally take longer or shorter depending on how the cards are dealt. 5Other times people want to either go back into history and see what it was like to live back then or peek into the future ...Time travel is very interesting. It has always intrigued people. Sometimes people wish that they go back in history and have a redo. Other times people wish they could speed up the clock; such as when a child is going through a difficult stage, you are very pregnant and just want to have that baby. Other times people want to either go back into history and see what it was like to live back then or peek into the future to see what might happenBut with time travel there comes consequences. In Back to the Future II, Marty and Doc were very careful not to mess up what had already 'happened' in the future because a time paradox could happen.Doc: "I foresee two possibilities. One, seeing herself thirty years in the future would put Jennifer into shock and she'd simply pass out. Or two, the encounter could create a time paradox. The results of which could cause a chain reaction that would unravel the very fabric of the space-time continuum and destroy the entire universe!... Granted, that's the worst-case scenario. The destruction however might be limited merely to our own galaxy."Marty: "Well that's a relief!" Doc and Marty were discussing the ramifications of Jennifer running into herself.Chrononauts is a game that allows you to make paradoxes left and right without real-life consequences. It took as a little while to learn the directions of the game but once we understood them the games kept rolling. We ended up playing 5 games the first night we played 5
Looney Labs Chrononauts

Looney Labs Chrononauts

4.3
Error You can't add more than 500 quantity.
Regular price
€51,00
Sale price
€51,00
Regular price
€84,00
Sold out
Unit price
per 
Save 39% (€33,00)