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Load image into Gallery viewer, Space Alert
  • Load image into Gallery viewer, Space Alert
Vendor
Rio Grande Games

Space Alert

4.3
Regular price
€163,00
Sale price
€163,00
Regular price
€268,00
Sold out
Unit price
per 
Save 39% (€105,00)
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  • Tracked Shipping on All Orders
  • 14 Days Returns

Description

  • Cooperative game
  • For 1-5 players
  • Tons of replay value
  • Takes about 30 minutes to play
  • CD player required to play this game

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Customer Reviews

Great game, stressful and funI'm pretty sure this game has given most of my friends anxiety issues. It is like playing a timed, cooperative Robo Rally. That yells at you. In German, if you hit the wrong track on the CD.The game plays by having players get a hand of cards and then they put the cards in the order they wish to perform them. Each player is moving their piece around the ship to activate different parts of the ship to survive the random encounters that appear. There are turns 12 turns and every turn has a set order of operation. As players are putting their cards in order and setting up their moves, the CD audio will say what is happening on given turns, such as "T(urn) 3, serious threat, zone red." The players then turn over the next serious threat card and see what they're dealing with. Players have 10 minutes to figure out their order of turns. There are other rules in there, such as trading cards and phases, but overall, that is the gist.It turns out, 10 minutes isn't a long time, especially while a computerized voice is yelling at you and you're trying to coordinate everyone else and make sure each thing is being dealt with while not stepping on anyone's toes.After the 10 minutes, the stress is over. All that is left is seeing if you survive. You go through each turn, moving everything as described, and see if each player did what they expected and see if the ship survives. The better you do, the more points you get.ProsGreat FunEncourages yelling across the tableWill make the quietest person in the group yell "SHUT UP AND LISTEN, DO THIS, THIS THEN THIS!"Really good tutorialConsNew players can be lost, especially with a full table of new playersNeed an audio player of some kindGives some people stress induced PTSD where merely looking at the box or hearing the "Alert Alert" sound will make them feel stressed again 5Top co-op game on my shelfExciting, nerve-wracking co-op. This game is always highly entertaining, whether you and your crew-mates are winning missions in glorious fashion or staring out of the windows on the observation deck as your ship is torn apart by meteors, hostile frigates or giant deep-space jellyfish. Also, don't be put-off by the fact that this game incorporates audio tracks! I was worried when I first looked at this game, because a game that comes with a CD makes me think of those gimmicky 80s/90s games with a VHS component- this is NOT like that. The audio tracks in Space Alert put a clock on your planning phase and cue certain events in the game (my favorite is the always-stressful "communication systems down," during which the audio cuts to static and players are not allowed to communicate in any way). There are many different tracks included, so it doesn't get predictable, and, also unlike those cheesy VHS games, the audio track is a crucial part of the game engine and majorly enhances the fun and thematic feel of the game. This game dev is the creator of Galaxy Trucker, and his games are always mechanically tight, extremely fun and chock-full of great storylines each time you play. Another hallmark of Vlaada's games is the way the rules will gradually introduce more and more new elements, so that you can learn them easily and add more features whenever you're ready. In this game, you and the other players begin as cadets in a simulator, trying to learn how to fly missions without getting vaporized by the countless threats of uncharted space. As you master early simulations, later missions introduce new elements, and once you've played through these simulations, you're ready for your first real trip into space. At one point during our first night with this game, I watched quietly as my friends raucously celebrated our first damage-free victory. I knew they should have a chance to revel in the victory. After all, we had been reduced to space scrap so many times throughout the night that surviving a mission unscathed was extremely satisfying. Then, as the relieved laughter and high-fiving subsided, I reminded everyone that we were still sitting in a simulator.... A couple hours deeper into the wee-hours of the morning, we had finally gained enough confidence to step out of the simulator and onto a real ship. Our first real mission! Our ship was destroyed. We all died. We all absolutely loved it, and couldn't wait to play more.I can't recommend this game highly enough. Just buy it already. 5A good timeInitially, my husband and I played this alone, each representing two characters. We did this several times and found it to be nerve-wracking, exciting, enormously challenging, and hilarious.Then, we played with two other people, and it seemed easy by comparison. Now, that being said, this is a FUN game, and I recommend it. It's just not a weekly play kind of thing. At least not for us. We haven't really nailed strategy 100% yet, but we do always have a good time when playing. In my opinion, you will probably have fun when you play it, and you'll want to play it again. It's not something that you'll be dying to play every day or week. 4Unique Concept - Fun GameplaySpace Alert is a board game like no other. It looks like a board game, but it plays much faster. The game comes with 2 audio CDs (along with optional free downloadable tracks) that have 10 minute long scenarios. Players must work together as a team during these 10 minute tracks to protect their ship from attack. The idea is unique and the gameplay is intense. The forced timeframe makes all of your decisions somewhat rushed. You do have some time to discuss decisions since the only actual action required is laying down 12 cards. The premise of what these cards do is relatively simple, but the tight timeframe and the unknown variables of the enemy ships really create a sense of urgency. This is a great game for building teamwork skills and just for fun in general. The only drawback is that it is really only playable with 4 or 5 players. There are rules for 1, 2, or 3 players, but they essentially involve playing the roles of the missing players, which is nearly impossible in the extremely tight timeframe. Overall, Space Alert presents a significant challenge for a co-op game and is tons of fun! 4Fast paced and full of chaos. Good game for 4 player group.Fast paced and full of chaos. This game is another staple for my gaming group. Really simple to play, but takes a crazy amount of coordination to master. Hidden information helps to mitigate an "alpha player" from taking over. 4Cooperative realtime strategyI was introduced to this game two weeks ago, and bought my own copy the very next day. Since then, I've introduced several other friends to it, and it's gotten approval from everyone.The idea behind the game is that your group (ideally 4 or 5 players; it's not as fun with 3 or fewer) are on a spaceship, and you need to defend it from various threats that appear (asteroids, alien ships, etc). The game is divided into two parts. During the first part, you play an MP3 that announces when and where new threats occur, and you play cards to plan out your sequence of actions to defend against the threats. When the MP3 is over, time's up! During the second part of the game, you replay all the action cards from the first part, to see what actually happened (the second part is completely deterministic; all choices are made in the first part).The game is very chaotic, but a whole lot of fun. Communication and teamwork are really important; if you don't work as a team, you're doomed to failure (which can still be very entertaining). Unlike other co-op games (Pandemic, Arkham Horror), having one commander-in-chief do all planning for everyone does not work in this game; there's just too much going on too quickly. This helps draw the less assertive players into the game, since their roles cannot be taken over by someone else.The mention of the MP3 dictating what happens might sound like the game can get boring with repetition. This is not the case! The MP3 will tell you to draw random threats that will attack your ship, so which enemies you fight will vary from game to game. Other random elements that make every game unique include which action cards you are dealt and the length of the tracks down which the threats move and act. On top of that, the game comes with two CDs worth of soundtracks, with varying difficulty. This means that as your team becomes better at playing the game, you can adjust the difficulty level so it's still a challenge. There is also a random mission generator online at [1], if you somehow manage to get bored with the included MP3s.Despite the randomness and the chaos, there's always a feeling that it's possible to control. Even in the games we lose, we can see how we could have done something different to win. So, the randomness does a good job of keeping the game fresh without it feeling like a luck-of-the-draw sort of thing.The realtime aspect of the game is something I haven't seen anywhere else. Sure, other games have involved some audio content, but here it's an integral part of play. Because of this, Space Alert has won several "most innovative game of the year" awards, including a Dice Tower Gaming Award, a Spiel des Jahres prize, and a BoardGameGeek Golden Geek award.I highly recommend this game.[1] [...] 5Craziness...IN SPACEThis is a very unusual game. You "play" the game before you play the game. There is an audio track you play first while deciding your moves(Game comes with CD's but MP3s are available for download free on the makers website). Various threats are called out and you as a team must decide who is going to fix it. Your conversations may be interrupted by a break of the communications service(static on the audio track), or you may receive incoming data(everyone draws a card), or you may get a data transfer(each person may give each other person one card...limited time). We love it because there's lots of ah who's taking care of that and interrupted communication and oh you moron you put your card out upside down or a turn too early or late so now we're screwed.The object of this game is to keep your ship from taking 6 damage from random internal and external monsters over the course of 10 minutes. The ship has an upper and lower red deck, white deck, and blue deck. Each player has a total of 12 actions they can do. The monsters are spaced well enough that you should be able to handle them all with a few moves left over. Examples of actions include moving one space, firing a weapon, charging shields, pulling power from a power core to power weapons and shields etc. During the first phase you have a hand of 5 cards. Each card has an action on top (for example an A fires a weapon in your current location) and a move action on bottom (up and down or left or right as determined by the colors of the decks on the left and right). When the first phase ends your first 3 moves are locked in place face down and you pick up more cards. You can play ahead but your cards are limited. At the end of the second phase, moves 4-8 are also locked, and you pick up more cards for 9-12.At the end of 10 minutes the audio track will tell you your ship is jumping to hyperspace. Then you pause the audio track and everyone turns their action cards over being careful to flip them the way they wanted to when they laid them so they aren't suddenly moving instead of acting or vice versa. Then you see you if counted appropriately to destroy the monsters before they destroyed you. This is the true playing of the game. Monsters for that turn appear on the board, players take their turns in order, weapons fire is resolved, monsters take their turn, move to next turn. As you advance more nasty monsters are added in and other things you must do can be added to make things more challenging.If you don't like chaos in your games this is not a game for you. There is much confusion. Also there are very many small pieces to represent energy in the shields and used for weapons fire etc. Please don't play around small children. They will totally swallow game components which is not good for them or the game. Much of this game is made of paper and cardboard. Not particularly delicate paper and cardboard but some care is needed to keep them up. The representative pieces are almost all painted wood. There are also a few molded plastic figurines. There are a LOT of pieces which can be a little over whelming at first but the rule book is very helpful and the game is really fun. We played this game at a friends and loved it so much we bought it ourselves:) 5Cooperative real-time programming game in SPACE!Amazing theme from a great board game designer. The colorful components may not mirror the serious box art, but the gameplay certainly does. Players have 10 minutes exactly to survive the hazards of space while programming actions together in order to move about the ship and complete tasks, maintain the ship, and fend off dangers both external and internal.I am not a fan of needing a device to play the sound tracks, but the game comes with a CD and has tracks online which you can play. So if having a cd player, smart phone, or computer isn't a big deal, you should have no problem enjoying the tense sound track overlayed with the occasional robotic voice telling you which phase in the game you're in.A bit of a learning curve but the game has a tutorial that gradually introduces the concepts of the game to players. 5Our ideal game. Infinitely replayable.After four years of searching, we haven't found anything to fire this game. Our favorite, hands down. Every game is different, challenging, tense, and wacky. No alpha playing opportunities. Absolutely absorbing; we use it to cleanse the brain after a hard day. Victories feel great, losses lead to interesting discussion. The best. 5Excellent if you like cooperative gamesSuch a fun game. I love cooperative games, and this one doesn't disappoint. The instructions are well done, taking people from the basic game play through the intricacies of the more complicated simulations. And they're funny. I also like that each scenario only lasts about 10 minutes, so there can't be a ton of debate over what to do. It's about working together, quickly, to save the ship. And sometimes, taking a moment to look out the window. 5
Space Alert

Space Alert

4.3
Error You can't add more than 500 quantity.
Regular price
€163,00
Sale price
€163,00
Regular price
€268,00
Sold out
Unit price
per 
Save 39% (€105,00)